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  2. Spacetime diagram - Wikipedia

    en.wikipedia.org/wiki/Spacetime_diagram

    The x, y, z axes of frame S are oriented parallel to the respective primed axes of frame S′. The origins of frames S and S′ coincide at time t = 0 in frame S and also at t′ = 0 in frame S′. [2]: 107 Frame S′ moves in the x-direction of frame S with velocity v as measured in frame S.

  3. Orbital inclination - Wikipedia

    en.wikipedia.org/wiki/Orbital_inclination

    The inclination is one of the six orbital elements describing the shape and orientation of a celestial orbit. It is the angle between the orbital plane and the plane of reference, normally stated in degrees. For a satellite orbiting a planet, the plane of reference is usually the plane containing the planet's equator.

  4. Picture plane - Wikipedia

    en.wikipedia.org/wiki/Picture_plane

    For example, if you are looking to a building that is in front of you and your eyesight is entirely horizontal then the picture plane is perpendicular to the ground and to the axis of your sight. If you are looking up or down, then the picture plane remains perpendicular to your sight and it changes the 90 degrees angle compared to the ground.

  5. Scaled Composites Tier One - Wikipedia

    en.wikipedia.org/wiki/Scaled_Composites_Tier_One

    Space Ship One and White Knight. Tier One was a Scaled Composites' 1990s–2004 program of suborbital human spaceflight using the reusable spacecraft SpaceShipOne and its launcher White Knight. The craft was designed by Burt Rutan, and the project was funded 20 million US Dollars by Paul Allen.

  6. Astronomical coordinate systems - Wikipedia

    en.wikipedia.org/wiki/Astronomical_coordinate...

    In astronomy, coordinate systems are used for specifying positions of celestial objects (satellites, planets, stars, galaxies, etc.) relative to a given reference frame, based on physical reference points available to a situated observer (e.g. the true horizon and north to an observer on Earth's surface). [1]

  7. Technical drawing - Wikipedia

    en.wikipedia.org/wiki/Technical_drawing

    First-angle is drawing the object sides based on where they land. Example, looking at the front side, rotate the object 90 degrees to the right. What is seen will be drawn to the right of the front side. Third-angle is drawing the object sides based on where they are. Example, looking at the front side, rotate the object 90 degrees to the right.

  8. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    Oblique drawing is also the crudest "3D" drawing method but the easiest to master. One way to draw using an oblique view is to draw the side of the object in two dimensions, i.e. flat, and then draw the other sides at an angle of 45°, but instead of drawing the sides full size they are only drawn with half the depth creating 'forced depth ...

  9. Bearing (navigation) - Wikipedia

    en.wikipedia.org/wiki/Bearing_(navigation)

    The bearing angle value will always be less than 90 degrees. [1] For example, if Point B is located exactly southeast of Point A, the bearing from Point A to Point B is "S 45° E". [ 3 ] For example, if the bearing between Point A and Point B is S 45° E, the azimuth between Point A and Point B is 135°.

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