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John Christensen created the Fish Philosophy in 1998. From the film, a book entitled Fish! A Remarkable Way to Boost Morale and Improve Results, by Stephen C. Lundin, Harry Paul, and John Christensen was written. [3] When Christensen and his team examined the footage, they identified four simple practices anyone could apply to their work and ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
The expectancy theory of motivation explains the behavioral process of why individuals choose one behavioral option over the other. This theory explains that individuals can be motivated towards goals if they believe that there is a positive correlation between efforts and performance, the outcome of a favorable performance will result in a desirable reward, a reward from a performance will ...
By Debra Auerbach, The Work Buzz If you're a big "The Hunger Games" fan like I am, you were probably crazy excited to watch the movie's first trailer, which debuted last Monday. For those of you ...
The Secret (Byrne book) Seeing the Big Picture; Self-Help (book) The Seven Principles for Making Marriage Work; The Seven Spiritual Laws of Success; Sex and the Single Girl; Shrink Yourself; Six Thinking Hats; Soul, Mind, Body Medicine; Standing for Something; The Subtle Art of Not Giving a Fuck; Success and Failure Based on Reason and Reality ...
However, Herzberg added a new dimension to this theory by proposing a two-factor model of motivation, based on the notion that the presence of one set of job characteristics or incentives leads to worker satisfaction at work, while another and separate set of job characteristics leads to dissatisfaction at work. Thus, satisfaction and ...
Gamification is the process of enhancing systems, services, organisations and activities through the integration of game design elements and principles in non-game contexts. The goal is to increase user engagement , motivation , competition and participation through the use of game mechanics such as points , badges , leaderboards and rewards .
Employee motivation is an intrinsic and internal drive to put forth the necessary effort and action towards work-related activities. It has been broadly defined as the "psychological forces that determine the direction of a person's behavior in an organisation, a person's level of effort and a person's level of persistence". [1]