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Although ProStreet performed well internationally, [60] EA Games president Frank Gibeau remarked that it did not meet sales expectations, stating that the game was a major departure from the tuner culture and police evasion aspects consumers expected, and promised that the Need for Speed series would go back to its roots with subsequent games. [65]
Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games (the developers of the Burnout series). [1] Most entries in the series are generally arcade racing games centered around illegal street racing, and tasks players to complete various types of races, while evading the local law enforcement in police pursuits.
Aftermarket customization of video game vehicles was an aspect first introduced by the Need for Speed series after the release of the film, The Fast and the Furious; the feature was included in every Need for Speed title developed by EA Black Box from Need for Speed: Underground through Need for Speed: Undercover. [2]
In late 2019, a crack developed by CODEX for Need for Speed: Heat, which uses Denuvo DRM, was leaked online, likely through their network of testers. Normally, the final cracks published by CODEX made use of anti-debugging tools like VMProtect or Themida , to impede reverse engineering efforts.
This is a list of video games published or developed by Electronic Arts.Since 1983 and the 1987 release of its Skate or Die!, it has respectively published and developed games, bundles, as well as a handful of earlier productivity software.
Pages for logged out editors learn more. Contributions; Talk; Need For Speed: Pro Street
Need for Speed: Underground 2 is a 2004 racing video game developed by EA Black Box and published by Electronic Arts. It is the eighth installment in the Need for Speed series and the direct sequel to Need for Speed: Underground. It was developed for Windows, GameCube, PlayStation 2, and Xbox.
The first gameplay footage of the pre-alpha build for Need for Speed was revealed at EA's press conference at E3 on June 15, 2015. The E3 presentation shows a part of the story, followed by the customization of a Subaru BRZ which showed the new and improved customization system, and the 'action camera' which was later revealed to be one of the five different camera angles.