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Developer: Aspect Co. Publisher: Sega; Platform: Sega Pico Sonic the Hedgehog's Gameworld was the first of two Sonic games to be released for the Sega Pico. [7] The game takes the form of a picture book and changes the set of tasks the player must accomplish when a page is turned.
Sonic the Hedgehog 2 [a] is a 1992 platform video game developed by Aspect and published by Sega for the Master System and Game Gear.It is the sequel to the 8-bit Sonic the Hedgehog (1991) and follows Sonic as he attempts to get the Chaos Emeralds back to rescue his friend Miles "Tails" Prower from Dr. Robotnik.
Sonic Superstars is a side-scrolling platform game similar to the Sonic the Hedgehog games released for the Sega Genesis in the 1990s. The player must complete a series of levels across several zones, presented from a 2.5D perspective, [ 1 ] to defeat Doctor Eggman , who has hired Fang the Hunter and Trip the Sungazer to capture the North Star ...
Nights into Dreams [a] is a 1996 action game developed by Sonic Team and published by Sega for the Sega Saturn.The story follows the teenagers Elliot Edwards and Claris Sinclair, who enter Nightopia, a dream world where all dreams take place.
Sonic the Hedgehog [a] (commonly referred to as Sonic '06) is a 2006 platform game developed by Sonic Team and published by Sega. It was produced in commemoration of the Sonic the Hedgehog series ' 15th anniversary and as a reboot for seventh-generation video game consoles .
Sonic the Hedgehog CD [a], simply known as Sonic CD, is a 1993 platform game developed and published by Sega for the Sega CD. As Sonic the Hedgehog , the player attempts to protect an extraterrestrial body, Little Planet, from Doctor Robotnik .
Sonic Generations [c] is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Windows, and Nintendo 3DS.Produced in commemoration of the 20th anniversary of the Sonic the Hedgehog series, the game follows Sonic and his sidekick Tails as they form an alliance with their past selves and travel through levels from previous Sonic games.
According to Nakamura, Sonic Team created Episode Shadow to appeal to fans of older games in the series, such as Sonic Adventure (1998). [18] It was the first time that Shadow was a playable character in a mainline Sonic game since Sonic the Hedgehog (2006), [18] [42] with some critics writing that it was much more difficult than the main game ...