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The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...
Triple Buffering may result in a frame being discarded without being displayed if two or more newer frames are completely rendered in the time it takes for one frame to be sent to the display. By contrast, Direct3D swap chains are a strict first-in, first-out queue , so every frame that is drawn by the application will be displayed even if ...
Without an IOMMU, the operating system would have to implement time-consuming bounce buffers (also known as double buffers [3]). Memory is protected from malicious devices that are attempting DMA attacks and faulty devices that are attempting errant memory transfers because a device cannot read or write to memory that has not been explicitly ...
Processors with scratchpad memory and DMA (such as digital signal processors and the Cell processor) may benefit from software overlapping DMA memory operations with processing, via double buffering or multibuffering. For example, the on-chip memory is split into two buffers; the processor may be operating on data in one, while the DMA engine ...
The video game Firetrack would also use double buffering if shadow RAM was present. On the BBC Master (and also the BBC Model B+ [5]), shadow RAM is activated by setting the most significant bit of the memory mode number. For example, to use mode 1 with shadow RAM enabled, mode 129 (128 combined with 1) is selected.
The Windows 9x series of operating systems refers to a series of Microsoft Windows operating systems produced from 1995 to 2000. They are based on the Windows 95 kernel which is a monolithic kernel. The basic code is similar in function to MS-DOS. They are 16-/32-bit hybrids and require support from MS-DOS to operate.
In Unix-like computer operating systems, a pipeline is a mechanism for inter-process communication using message passing. A pipeline is a set of processes chained together by their standard streams , so that the output text of each process ( stdout ) is passed directly as input ( stdin ) to the next one.