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  2. End Poem - Wikipedia

    en.wikipedia.org/wiki/End_Poem

    Wikisource has original text related to this article: End Poem (full text) The end credits of the video game Minecraft include a written work by Julian Gough, conventionally called the End Poem, which is the only narrative text in the mostly unstructured sandbox game. Minecraft's creator Markus "Notch" Persson did not have an ending to the game up until a month before launch, and following ...

  3. List of Unicode characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Unicode_characters

    A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.

  4. Block Elements - Wikipedia

    en.wikipedia.org/wiki/Block_Elements

    Font sets like Code2000 and the DejaVu family include coverage for each of the glyphs in the Block Elements range. [4] Unifont also contains all the glyphs. [5] Among the fonts in widespread use, [6] [7] full implementation is provided by Segoe UI Symbol.

  5. FortressCraft - Wikipedia

    en.wikipedia.org/wiki/FortressCraft

    FortressCraft is a video game by British indie developer Projector Games, released on Xbox Live Indie Games on April 8, 2011. FortressCraft cites Minecraft, Infiniminer and Dwarf Fortress as direct inspirations for the design aspect of the game. [1]

  6. Box-drawing characters - Wikipedia

    en.wikipedia.org/wiki/Box-drawing_characters

    The BBC Micro could utilize the Teletext 7-bit character set, which had 128 box-drawing characters, whose code points were shared with the regular alphanumeric and punctuation characters. Control characters were used to switch between regular text and box drawing.

  7. Runic (Unicode block) - Wikipedia

    en.wikipedia.org/wiki/Runic_(Unicode_block)

    The distinction made by Unicode between character and glyph variant is somewhat problematic in the case of the runes; the reason is the high degree of variation of letter shapes in historical inscriptions, with many "characters" appearing in highly variant shapes, and many specific shapes taking the role of a number of different characters over the period of runic use (roughly the 3rd to 14th ...

  8. Mojibake - Wikipedia

    en.wikipedia.org/wiki/Mojibake

    Using Code Page 1251 to view text in KOI8, or vice versa, results in garbled text that consists mostly of capital letters (KOI8 and Code Page 1251 share the same ASCII region, but KOI8 has uppercase letters in the region where Code Page 1251 has lowercase, and vice versa).

  9. Code 128 - Wikipedia

    en.wikipedia.org/wiki/Code_128

    The "Code A", "Code B" and "Code C" symbols cause all following symbols to be interpreted according to the corresponding subcode (i.e. 128A, 128B or 128C). The "Shift" symbol switches a single following symbol's interpretation between subcodes A and B. The encoded ASCII char depends on the actual used barcode-font.