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  2. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    These relationships can be demonstrated graphically. The gradient of a line on a displacement time graph represents the velocity. The gradient of the velocity time graph gives the acceleration while the area under the velocity time graph gives the displacement. The area under a graph of acceleration versus time is equal to the change in velocity.

  3. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  4. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    They are often referred to as the SUVAT equations, where "SUVAT" is an acronym from the variables: s = displacement, u = initial velocity, v = final velocity, a = acceleration, t = time. [ 10 ] [ 11 ] In these variables, the equations of motion would be written

  5. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    From this derivative equation, in the one-dimensional case it can be seen that the area under a velocity vs. time (v vs. t graph) is the displacement, s. In calculus terms, the integral of the velocity function v(t) is the displacement function s(t). In the figure, this corresponds to the yellow area under the curve.

  6. Galileo's law of odd numbers - Wikipedia

    en.wikipedia.org/wiki/Galileo's_law_of_odd_numbers

    From the equation for uniform linear acceleration, the distance covered = + for initial speed =, constant acceleration (acceleration due to gravity without air resistance), and time elapsed , it follows that the distance is proportional to (in symbols, ), thus the distance from the starting point are consecutive squares for integer values of time elapsed.

  7. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Jerk (also known as jolt) is the rate of change of an object's acceleration over time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol j and expressed in m/s 3 ( SI units ) or standard gravities per second ( g 0 /s).

  8. Motion - Wikipedia

    en.wikipedia.org/wiki/Motion

    In physics, motion is when an object changes its position with respect to a reference point in a given time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed, and frame of reference to an observer

  9. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    Additional relations between displacement, velocity, acceleration, and time can be derived. ... or is the area under a velocity–time graph. [15] Velocity Time ...