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Super Metroid [a] [b] is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System.It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991).
Nintendo did also once offer a subscription motive that included four of the aforementioned Player's Guides instead of only one. Following these four Player's Guides, a fifth was released to Nintendo Power subscribers entitled Top Secret Passwords, containing passwords for a wide variety of NES, SNES, and Game Boy games. While initially billed ...
Super Metroid; Metroid: Other M; Metroid Fusion; Metroid Dread [1] [2 This page was last edited on 24 June 2024, at 14:36 (UTC). Text is available under the ...
All the Metroid games released by 2005 were included in a Nintendo Power top 200 Nintendo games list, [97] Prime in the IGN top 100, [98] Metroid, Super Metroid, Prime and Echoes in a list by GameFAQs users; [99] Metroid and Super Metroid in Game Informer ' s list; [100] and Prime and Super Metroid in Edge ' s list. [101]
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
Metroid is an action-adventure game in which the player controls Samus Aran in sprite-rendered two-dimensional landscapes. [failed verification] [1] [2] [3] The game takes place on the planet Zebes, a large, open-ended world with areas connected by doors and elevators. The player controls Samus as she travels through the planet's caverns and ...
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Though sequence breaking as a concept has existed almost since the inception of computer games complex enough to have sequential storylines, the first documented action in a video game to be called a sequence break occurred in the Nintendo GameCube game Metroid Prime, in a thread called "Gravity Suit and Ice Beam before Thardus". [2]
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