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  2. List of build automation software - Wikipedia

    en.wikipedia.org/wiki/List_of_build_automation...

    Boot – build automation and dependency management tool; written in Clojure; Boost boost.build – For C++ projects, cross-platform, based on Perforce Jam; Buck – Build system developed and used by Meta Platforms; written in Rust, using Starlark (BUILD file syntax) as Bazel

  3. Gradle - Wikipedia

    en.wikipedia.org/wiki/Gradle

    Gradle offers support for all phases of a build process including compilation, verification, dependency resolving, test execution, source code generation, packaging and publishing. Because Gradle follows a convention over configuration approach, it is possible to describe all of these build phases in short configuration files.

  4. Template:Build engine games - Wikipedia

    en.wikipedia.org/wiki/Template:Build_engine_games

    To change this template's initial visibility, the |state= parameter may be used: {{Build engine games | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{Build engine games | state = expanded}} will show the template expanded, i.e. fully visible.

  5. Category:Build (game engine) games - Wikipedia

    en.wikipedia.org/wiki/Category:Build_(game...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  6. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    RAG, RAGS – Game file, a game playable in the RAGS game-engine, a free program which both allows people to create games, and play games, games created have the format "RAG game file" RaX – Archive file created by RaX; RBXL – Roblox Studio place file (XML, binary) RBXLX – Roblox Studio place file (exclusively XML)

  7. Grand Theft Auto modding - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_modding

    User modification, or modding, of video games in the open world sandbox Grand Theft Auto series is a popular trend in the PC gaming community. These unofficial modifications are made by altering gameplay logic and asset files within a user's game installation, and can change the player's experience to varying degrees.

  8. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Since the release of Left 4 Dead in late 2008, Valve began releasing "Authoring Tools" for individual games, which constitute the same programs adapted for each game's engine build. After Team Fortress 2 became free-to-play, Source SDK was effectively made open to all Steam users.

  9. List of 505 video games - Wikipedia

    en.wikipedia.org/wiki/List_of_505_video_games

    Download as PDF; Printable version; In other projects ... Games. This is a list of video games published and/or developed by 505 Games. Developed. Title Genre ...