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2012-10-30 Need for Speed: Rivals: Ghost Games: Electronic Arts: WIN, PS3, PS4, X360, XBO 2013-11-15 Need for Speed (2015) Ghost Games: Electronic Arts: WIN, PS4, XBO 2015-11-03 Need for Speed Payback: Ghost Games: Electronic Arts: WIN, PS4, XBO 2017-11-10 Need for Speed Heat: Ghost Games: Electronic Arts: WIN, PS4, XBO 2019-11-08 [16] Need for ...
Gotham Games and Razorworks developed the game, which was published by Empire Interactive and Take-Two Interactive. It was released for the Mac OS X in October 2004 by Feral Interactive . [ 4 ] The sequel includes 30 Ford cars, 16 racing tracks, the ability to race head-to-head, over 30 challenges and other features.
The Tremec TR-3650 5-speed manual transmission from the Mustang GT is used, but the Bullitt featured a heavier duty rear axle (also used in GT500KR) with 3.73:1 ratio, versus the Mustang GT's 3.31:1 or optional 3:55:1 ratios.
Need for Speed: Most Wanted [a] is a 2012 racing game developed by Criterion Games and published by Electronic Arts. Most Wanted is the nineteenth title in the Need for Speed series and was released worldwide for Microsoft Windows , PlayStation 3 , Xbox 360 , PlayStation Vita , iOS and Android , beginning in North America in 2012.
Need for Speed: Nitro is an arcade style racing game that emphasizes speed and excitement over realism and vehicle tuning. The Wii version allows up to four players to race, with a maximum of eight racers at once. The Wii version lets up to four racers compete in drag races, too. Need for Speed: Nitro features disproportionate real-life vehicles.
Need for Speed: The Run is a racing video game and the eighteenth title in the Need for Speed series. Players take part in street racing across real world locations in the United States. [7] There are over 300 kilometres (190 mi) of road, three times more than Hot Pursuit, making it the biggest Need For Speed game on release. [8]
1994 Ford Mustang GT convertible. Following the base Mustang in December 1993, the Mustang GT was reintroduced in January 1994, featuring higher performance and better handling than the base Mustang or its 1993 predecessor. Ford carried over the 302 cuin pushrod small-block V8 engine (called the "5.0 L" although its actual displacement was 4.94 ...
Touring Car Champions, released by Torus Games and Virtual Sports Interactive for Windows in June 1997, [4] was the first game to be based on Australian touring car racing. It featured real-life video from the Mount Panorama Circuit with the virtual cars superimposed over the top.