enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Volumetric lighting - Wikipedia

    en.wikipedia.org/wiki/Volumetric_lighting

    The term seems to have been introduced from cinematography and is now widely applied to 3D modeling and rendering, especially in the development of 3D video games. [citation needed] In volumetric lighting, the light cone emitted by a light source is modeled as a transparent object and considered as a container of a "volume".

  3. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces, and becomes darker the deeper inside the tube one ...

  4. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    This results in a render of the 768 triangle model, (d). In 3D computer graphics , normal mapping , or Dot3 bump mapping , is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping .

  5. Path tracing - Wikipedia

    en.wikipedia.org/wiki/Path_tracing

    The rendering equation and its use in computer graphics was presented by James Kajiya in 1986. Path tracing was introduced then as an algorithm to find a numerical solution to the integral of the rendering equation. A decade later, Lafortune suggested many refinements, including bidirectional path tracing.

  6. Texas Teen Allegedly Fatally Poisoned Classmate's Show Goat ...

    www.aol.com/lifestyle/texas-teen-allegedly...

    Police say they searched the teen’s phone and found evidence of internet searches inquiring, “How much bleach can kill an animal,” and “poisoning pets, what you should know,” among ...

  7. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Starting in the 1980s, a number of rendering researchers worked on establishing a solid theoretical basis for rendering, including physical correctness. Much of this work was done at the Cornell University Program of Computer Graphics; a 1997 paper from that lab [1] describes the work done at Cornell in this area to that point.

  8. Trump’s victory has some liberal judges reversing their ...

    www.aol.com/news/trump-victory-liberal-judges...

    Get organizers for all of your Christmas decorations on sale now for as low as $10

  9. Sam Altman says Elon Musk is 'clearly a bully' who likes to ...

    www.aol.com/news/sam-altman-says-elon-musk...

    Open AI CEO Sam Altman isn't done firing shots at Elon Musk. Altman said the Tesla boss was "clearly a bully" who likes to pick fights with rivals.