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  2. warforged - Search - D&D Beyond

    www.dndbeyond.com/search?q=warforged

    Warforged Personality Warforged The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role The Treaty of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who ...

  3. Questions about warforged - General Discussion - D&D Beyond

    www.dndbeyond.com/.../general-discussion/79048-questions-about-warforged

    The warforged inert state is replacing the 6 hours of sleep out of 8 total hours in a long rest, with the advantage of still being alert to function as a sentry. The 6 hours of sleep or inertness during a long rest need not be continuous, they just can’t be interrupted by "strenuous’ activity if you want to gain the benefits of a long rest.

  4. What can heal a warforged? - Rules & Game Mechanics - D&D Beyond

    www.dndbeyond.com/.../rules-game-mechanics/178500-what-can-heal-a-warforged

    Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed. Although they were manufactured, warforged are living humanoids.

  5. Warforged and heat metal offical release - D&D Beyond

    www.dndbeyond.com/.../54585-warforged-and-heat-metal-offical-release

    Warforged: "You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way."

  6. Warforged and the character creation tool - D&D Beyond

    www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/34777-warforged...

    Filter by either of those, then type 'warforged' into the filter bar. You should see the race there If you select it, you should get the details of the latest warforged (which has integrated protection)

  7. Warforged and mending - Rules & Game Mechanics - D&D Beyond

    www.dndbeyond.com/.../rules-game-mechanics/59108-warforged-and-mending

    A DM COULD say that mending will heal a warforged 1d4 or something...enough to stabilize. Or maybe it just stabilizes. The point is, the rules are flexible, and it's not a big leap for a DM to allow it.

  8. Warforged Backstory Concepts - Story & Lore - D&D Beyond

    www.dndbeyond.com/forums/d-d-beyond-general/story-lore/32780-warforged...

    Stogie - the veteran Warforged Barbarian who puffs on a cigar and drinks whiskey, despite not really feeling the effect. Tesla - the magical Storm Sorcerer whose heart is a literal condensed storm. Jukebox - an Envoy Warforged Bard whose torso opens to reveal an assortment of musical instruments (like an ORGAN, ha!). Perhaps he is seeking ...

  9. Eberron Rising From The Last War - Marketplace - D&D Beyond

    www.dndbeyond.com/races/260828-warforged

    Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. The Digital edition is only $10 when you choose Digital + Physical.

  10. What happens when warforged eat? - Rules & Game Mechanics - D&D...

    www.dndbeyond.com/.../rules-game-mechanics/7269-what-happens-when-warforged-eat

    Vampiric warforged that barely function in direct sunlight, but get limited healing if they can absorb the blood of a living sentient (not a combat option, still like eating a meal - more specifically, injecting a syringe in the vein of a sentien with a beating heart). Kelp based oceanic warforged that feed simply by being immersed in salt water.

  11. dnd 5e 2014 - Are Warforged required to eat and drink? -...

    rpg.stackexchange.com/questions/163269/are-warforged-required-to-eat-and-drink

    A warforged does not need to eat, sleep, or breathe, but he can still benefit from the effects of consumable spells and magic items such as heroes’ feast and potions. Although living constructs do not need to sleep, a warforged wizard [or other spellcaster] must rest for 8 hours before preparing spells [or refreshing spell slots].