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GTR – FIA GT Racing Game: SimBin Studios: 10tacle Studios, Atari SA: PC 2005-03-11 GTR 2 – FIA GT Racing Game: Blimey! Games Ltd. Atari SA: PC 2006-09-29 GTR Evolution: SimBin Studios: Viva Media: WIN 2008-09-01 Gun Beat: Treasure: Treasure: Arcade Unreleased H-Craft Championship: Irrgheist Manifesto Games: Droid, WIN, Linux 2007-05-24 ...
The series puts emphasis on fast-paced, arcade-style street racing in the vein of Need for Speed, along with elements from other racing games such as Ridge Racer and Burnout; the spin-off game Asphalt Xtreme takes place in an off-road racing setting, with open-wheel buggies, sport-utility vehicles and rally cars in lieu of supercars as in previous games.
Dirty Drivin' is an arcade racing game developed by Specular Interactive and released by Raw Thrills in 2011. The game was also released in the People's Republic of China, which was unveiled at the GTI Asia China Expo. [1] The game's main track played throughout the menu is More Human than Human by White Zombie. [2]
Carx Drift Racing Online (PC) Steam Gift - GLOBAL. $8.38. GameSeal ...
These games included Dangerous Golf, which help to establish the destruction system essential to Burnout, Danger Zone, which added in driving elements in a closed environment, and its sequel Danger Zone 2, which added larger environments for driving on. These intermediate games were done on limited budgets and within a short time scale, so ...
Dirt 5 is a simcade racing video game developed and published by Codemasters.The game was released for PlayStation 4, Windows, and Xbox One on 6 November 2020, for Xbox Series X/S on 10 November, and for PlayStation 5 on 12 November (for North America, Oceania, Japan, and South Korea) and 19 November (for most other regions), for Stadia on 24 March 2021, and for Luna on 15 July 2021.
RaceRoom Racing Experience is a free-to-play racing simulator for Microsoft Windows, developed by KW Studios (formerly known as SimBin Studios and Sector3 Studios) and published by RaceRoom Entertainment AG. Their aim is to provide an authentic racing experience through detailed car and track models as well as realistic car behaviour and sounds.
The "taikan" trend began when Yu Suzuki's team at Sega (later known as Sega AM2) developed Hang-On (1985), a racing video game where the player sits on and moves a motorbike replica to control the in-game actions. [3] Suzuki's team at Sega followed it with hydraulic motion simulator cockpit cabinets for later racing games such as Out Run (1986 ...