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The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.
Rough frog displaying the tan and dark brown colour variation. [8] The rough frog is a medium-sized burrowing frog. Male frogs reach between 35–45 mm in body length and females are slightly larger at 37–49 mm in length. [5] [6] This stout frog is typically grey-brown to olive brown in colour. [4]
A frog's skin is protective, has a respiratory function, can absorb water, and helps control body temperature. It has many glands, particularly on the head and back, which often exude distasteful and toxic substances (granular glands).