Search results
Results from the WOW.Com Content Network
In Armageddon chess, drawn games are counted as wins for Black (i.e. Black has draw odds), so that a decisive result is guaranteed. Since White's first-move advantage is nowhere near enough to counter that, White is compensated with extra time, usually 5 minutes to 4 minutes when there is no increment. [208]
Zugzwang (from German 'compulsion to move'; pronounced [ˈtsuːktsvaŋ]) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal move will worsen their position.
Saavedra, a Spanish priest who lived in Glasgow at the time, was a weak amateur player; his sole claim to fame in the chess world is his discovery of this move. [ citation needed ] The modern form of the position was obtained by Emanuel Lasker (in The Brooklyn Daily Eagle , June 1, 1902, p.
Lenard Seawood promotes chess through his nonprofit Every Move Counts to help young people make the right choices Making every move count. How chess can help youths make good choices
In abstract strategy board games, candidate moves are moves which, upon initial observation of the position, seem to warrant further analysis. [ 1 ] [ 2 ] [ 3 ] Although in theory the idea of candidate moves can be applied to games such as checkers , go , and xiangqi , it is most often used in the context of chess .
A variant first described by Claude Shannon provides an argument about the game-theoretic value of chess: he proposes allowing the move of “pass”. In this variant, it is provable with a strategy stealing argument that the first player has at least a draw thus: if the first player has a winning move in the initial position, let him play it, else pass.
An exclamation point "!" indicates a good move, [2] especially one that is surprising or requires particular skill. The symbol may also be interpreted as "best move". Annotators are usually somewhat conservative with the use of this symbol; it is not usually awarded to obvious moves that capture material or deliver checkmate.
Computer chess applications, whether implemented in hardware or software, use different strategies than humans to choose their moves: they use heuristic methods to build, search and evaluate trees representing sequences of moves from the current position and attempt to execute the best such sequence during play. Such trees are typically quite ...