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NumPy (pronounced / ˈ n ʌ m p aɪ / NUM-py) is a library for the Python programming language, adding support for large, multi-dimensional arrays and matrices, along with a large collection of high-level mathematical functions to operate on these arrays. [3]
SymPy is an open-source Python library for symbolic computation.It provides computer algebra capabilities either as a standalone application, as a library to other applications, or live on the web as SymPy Live [2] or SymPy Gamma. [3]
The import and export of data is the automated or semi-automated input and output of data sets between different software applications.It involves "translating" from the format used in one application into that used by another, where such translation is accomplished automatically via machine processes, such as transcoding, data transformation, and others.
The header <tgmath.h> defines a type-generic macro for each mathematical function defined in <math.h> and <complex.h>. This adds a limited support for function overloading of the mathematical functions: the same function name can be used with different types of parameters; the actual function will be selected at compile time according to the ...
W3Schools is a freemium educational website for learning coding online. [1] [2] Initially released in 1998, it derives its name from the World Wide Web but is not affiliated with the W3 Consortium. [3] [4] [unreliable source] W3Schools offers courses covering many aspects of web development. [5] W3Schools also publishes free HTML templates.
A mathematical markup language is a computer notation for representing mathematical formulae, based on mathematical notation.Specialized markup languages are necessary because computers normally deal with linear text and more limited character sets (although increasing support for Unicode is obsoleting very simple uses).
Mathematical Markup Language (MathML) is a mathematical markup language, an application of XML for describing mathematical notations and capturing both its structure and content, and is one of a number of mathematical markup languages.
The import and from statements, used to import modules whose functions or variables can be used in the current program; The match and case statements, an analog of the switch statement construct, that compares an expression against one or more cases as a control-of-flow measure.