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Crash Bandicoot is a video game series created by Andy Gavin and Jason Rubin. [1] It is published by Activision, Sierra Entertainment, Vivendi Universal Games, Konami, Universal Interactive Studios, King, and Sony Computer Entertainment, with entries developed by Polarbit, Toys for Bob, Beenox, Radical Entertainment, Vicarious Visions, Traveller's Tales, Eurocom, King and Naughty Dog.
Crash Bandicoot: The Wrath of Cortex is a 2001 platform game developed by Traveller's Tales and published by Universal Interactive.It was first released for the PlayStation 2 and later ported to the Xbox, and GameCube, with Eurocom developing the GameCube version.
The PlayStation 2 version was re-released in the three-disc "Crash Bandicoot Action Pack" compilation (alongside Crash Nitro Kart and Crash Twinsanity) in the United States on June 12, 2007 and in Europe on July 20, 2007. [5] Crash Tag Team Racing is the third racing game in the Crash Bandicoot video game series, following Crash Nitro Kart.
Crash Twinsanity is a 2004 platform video game developed by Traveller's Tales and published by Vivendi Universal Games for the PlayStation 2 and Xbox.It is the eleventh installment in the Crash Bandicoot series and the fifth game in the main series.
On June 21, 2020, the official Crash Bandicoot social media channels posted a teaser revealing the title of the next Crash Bandicoot game, Crash Bandicoot 4: It's About Time; [68] the game was released for PlayStation 4 and Xbox One on October 2, 2020, [69] and for Nintendo Switch, PlayStation 5, and Xbox Series X and Series S on March 12, 2021 ...
Crash Nitro Kart is a 2003 kart racing game for the PlayStation 2, Xbox, GameCube, and Game Boy Advance; versions for the N-Gage and mobile phones were released in 2004. It is the second racing game in the Crash Bandicoot series after Crash Team Racing and the first game in the series to feature full motion videos.
Crash of the Titans is a 2007 platform game developed by Radical Entertainment and published by Vivendi Games for the PlayStation 2, PlayStation Portable, Wii and Xbox 360.It is the first game in the Crash Bandicoot series not to have a Japanese release, and the last to be published by Vivendi Games before Activision merged with the company the following year.
Coco Bandicoot as a playable character was omitted from the PlayStation 2 version of the game due to her distinct animations taking up much of the console's memory. [4] The Wii version of Crash: Mind over Mutant was created first, with the graphics scaled up for the Xbox 360, and scaled down for the PlayStation 2. [20]
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