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Minecraft Dungeons is set in the same fictional world as Minecraft, known as the "Overworld", consisting of rough 3D objects—mainly cubes and fluids, and commonly called "blocks"—representing various materials, and inhabited by both peaceful and hostile mobs. Unlike 'Minecraft', the game features a linear, story-driven campaign, and cutscenes.
20 Jun 2024 – Minecraft – Volume Beta is proposed for merging to Music of Minecraft by NegativeMP1 (t · c); see discussion; 28 Dec 2024 – EA Sports FC proposed for merging to FIFA_(video_game_series) by FSlolhehe (t · c) was closed; see discussion; Articles to be split
Dragonmech is set in a world where the moon is quite literally falling apart, resulting in regular meteor showers across the planet's surface. Lunar magic has started finding its way onto the planet below, along with lunar creatures including lunar dragons, which only vaguely resemble their terrestrial counterparts.
It was designed to be used with the Dungeons & Dragons Basic Set, and was included in the 1979–1982 editions of the Basic Set. It was designed for people new to Dungeons & Dragons. The Keep on the Borderlands went out of print in the early 1980s, but has been reprinted twice; a sequel was also made. A novelized version of the adventure was ...
The game used a Dungeons & Dragons-like turn-based play. Players moved in tiles on a grid utilizing short commands or key presses. Items could be found on the floor of the dungeon as symbols — as could mobs to fight. One of the notable game play systems was the ability to perform quests for various rewards. [3]
The first published information on the area was the module X9 The Savage Coast for Dungeons & Dragons Expert Set. The region was later expanded in Dungeon magazine issues #6 and 7 (1987) with the adventure "Tortles of the Purple Sage".
Dungeon Master: 1989 2001 Dungeon crawler: FTL Games: In 2001, Dungeon Master (and its successor CSB) was released by Paul R. Stevens in a portable reverse engineered version called CSBwin. CSBwin was reverse engineered from the game's Atari assembler code to a pure C version in months of work.
The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.