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Darkroom manipulation is a traditional method of manipulating photographs without the use of computers. Some of the common techniques for darkroom manipulation are dodging, burning , and masking , which though similar conceptually to digital manipulations, involve physical rather than virtual techniques.
Many of his famous prints were manipulated in the darkroom with these two techniques. Adams wrote a comprehensive book on producing prints called The Print, which features dodging and burning prominently, in the context of his Zone System. [4] They can also be used in less subtle ways, as in the stenciled lettering shown at the top of this article.
For example, Ansel Adams used darkroom exposure techniques to darken and lighten photographs. Other techniques include retouching using ink or paint, airbrushing, double exposure, piecing photos or negatives together in the darkroom, and scratching instant films. Software for digital image manipulation ranges from casual to professional skillsets.
Other object manipulation skills are linked to sport, magic, and everyday objects or practices. Many object manipulation skills use special props made for that purpose: examples include the varied circus props such as balls , clubs , hoops , rings , poi , staff, and devil sticks ; magic props such as cards and coins; sports equipment such as ...
The cognitive tests used to measure spatial visualization ability including mental rotation tasks like the Mental Rotations Test or mental cutting tasks like the Mental Cutting Test; and cognitive tests like the VZ-1 (Form Board), VZ-2 (Paper Folding), and VZ-3 (Surface Development) tests from the Kit of Factor-Reference cognitive tests produced by Educational Testing Service.
The Zone System is a photographic technique for determining optimal film exposure and development, formulated by Ansel Adams and Fred Archer. [1] Adams described the Zone System as "[...] not an invention of mine; it is a codification of the principles of sensitometry, worked out by Fred Archer and myself at the Art Center School in Los Angeles, around 1939–40."
Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: Magical or super/meta human-like abilities including: . Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable.
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