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A cowardly demon who holds the position of Upper Rank Four. Hantengu shows his true strength upon dividing himself into multiple clones which denote different emotions, each one possessing a unique appearance, personality, and ability: Sekido (anger), Karaku (pleasure), Aizetsu (sadness), Urogi (joy), Zohakuten (hatred), and Urami (resentment).
Pages in category "Clone characters in video games" The following 12 pages are in this category, out of 12 total. This list may not reflect recent changes. A.
A video game clone is a game where the core design is taken from an existing game. For computer hardware clones, see Category:Video game console clones Subcategories ...
Clone characters in video games (12 P) S. Clone characters in Star Wars (18 P) Pages in category "Fictional clones" The following 53 pages are in this category, out ...
Bruceploitation (a portmanteau of "Bruce Lee" and "exploitation") is an exploitation film subgenre that emerged after the death of martial arts film star Bruce Lee in 1973, during which time filmmakers from Hong Kong, Taiwan and South Korea cast Bruce Lee look-alike actors ("Lee-alikes") to star in imitation martial arts films, in order to exploit Lee's sudden international popularity. [3]
A virtual actor or also known as virtual human, virtual persona, or digital clone is the creation or re-creation of a human being in image and voice using computer-generated imagery and sound, that is often indistinguishable from the real actor.
Marie Curie (voiced by Sullivan), a clone who was morbidly deformed due to the exposure to radiation that was in her clone-mother's DNA. She is a sweet girl and has a crush on Gandhi in the first season. Mary (voiced by D'Arcy Carden), a new student at Clone High who begins a relationship with Abe. It is later revealed she is Bloody Mary, and ...
Truby and Brown coined the term “digital thought clone” to refer to the evolution of digital cloning into a more advanced personalized digital clone that consists of “a replica of all known data and behavior on a specific living person, recording in real-time their choices, preferences, behavioral trends, and decision making processes.” [3]