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Bughouse chess (also known as exchange chess, Siamese chess (but not to be confused with Thai chess), tandem chess, transfer chess, double bughouse, doubles chess, cross chess, swap chess or simply bughouse, bugsy, or bug) is a popular chess variant played on two chessboards by four players in teams of two. [1]
The chess variants listed below are derived from chess by changing one or more of the many rules of the game. The rules can be grouped into categories, from the most innocuous (starting position) to the most dramatic (adding chance/randomness to the gameplay after the initial piece placement).
Four-player chess (also known as four-handed chess) is a family of chess variants played with four people. The game features a special board typically made of a standard 8×8 square, with 3 rows of 8 cells each extending from each side, and requires two sets of differently colored pieces.
Though the four-player "bughouse" chess became prominent in western chess circles in the 1960s, the crazyhouse variant did not rise to prominence until the era of 1990s online chess servers, though it may be traced back further to the "Mad Mate" variant made in 1972 by Alex Randolph, a Bohemian-American game designer who moved to Japan and became an amateur dan-level Shogi player.
Bughouse chess bughouse chess A popular chess variant played with teams of two or more. [54] building a bridge Making a path for a king in the endgame by providing protective cover against checks from line pieces. A well-known example is the Lucena position. [55] bullet chess Each side has one minute to make all their moves. [56] bust [colloq.]
The modern rules of chess (and breaking them) are discussed in separate articles, and briefly in the following subsections: Rules of chess – rules governing the play of the game of chess. White and Black in chess – one set of pieces is designated "white" and the other is designated "black". White moves first.
The Free Internet Chess Server (FICS) is a volunteer-run online chess platform. When the original Internet Chess Server (ICS) was commercialized and rebranded as the Internet Chess Club (ICC) in 1995, a group of users and developers came together to fork the code and host an alternative committed to free access, and a rivalry between the two servers persisted for years.
A special "Rule of Neutrality" addresses the petty diplomacy problem while maintaining the possibility of cooperation: The player whose turn it is to move, can capture an enemy man only if the third player did not capture a man of that enemy on the previous move, or if that enemy captured a man of the player (thus, the possibility of concerted ...