Search results
Results from the WOW.Com Content Network
In mathematics, sine and cosine are trigonometric functions of an angle.The sine and cosine of an acute angle are defined in the context of a right triangle: for the specified angle, its sine is the ratio of the length of the side that is opposite that angle to the length of the longest side of the triangle (the hypotenuse), and the cosine is the ratio of the length of the adjacent leg to that ...
The sine and the cosine functions, for example, are used to describe simple harmonic motion, which models many natural phenomena, such as the movement of a mass attached to a spring and, for small angles, the pendular motion of a mass hanging by a string. The sine and cosine functions are one-dimensional projections of uniform circular motion.
A formula for computing the trigonometric identities for the one-third angle exists, but it requires finding the zeroes of the cubic equation 4x 3 − 3x + d = 0, where is the value of the cosine function at the one-third angle and d is the known value of the cosine function at
Euler's formula states that, for any real number x, one has = + , where e is the base of the natural logarithm, i is the imaginary unit, and cos and sin are the trigonometric functions cosine and sine respectively. This complex exponential function is sometimes denoted cis x ("cosine plus i sine").
It is even possible to obtain a result slightly greater than one for the cosine of an angle. The third formula shown is the result of solving for a in the quadratic equation a 2 − 2ab cos γ + b 2 − c 2 = 0. This equation can have 2, 1, or 0 positive solutions corresponding to the number of possible triangles given the data.
The sine and tangent small-angle approximations are used in relation to the double-slit experiment or a diffraction grating to develop simplified equations like the following, where y is the distance of a fringe from the center of maximum light intensity, m is the order of the fringe, D is the distance between the slits and projection screen ...
Consequently, from the equation for the unit circle, + =, the Pythagorean identity. In the figure, the point P has a negative x-coordinate, and is appropriately given by x = cos θ, which is a negative number: cos θ = −cos(π − θ).
Cosine similarity is the cosine of the angle between the vectors; that is, it is the dot product of the vectors divided by the product of their lengths. It follows that the cosine similarity does not depend on the magnitudes of the vectors, but only on their angle. The cosine similarity always belongs to the interval [,].