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  2. Memory refresh - Wikipedia

    en.wikipedia.org/wiki/Memory_refresh

    For example, DDR SDRAM has a refresh time of 64 ms and 8,192 rows, so the refresh cycle interval is 7.8 μs. [5] [9] Generations of DRAM chips developed after 2012 contain an integral refresh counter, and the memory control circuitry can either use this counter or provide a row address from an external counter.

  3. Memory timings - Wikipedia

    en.wikipedia.org/wiki/Memory_timings

    The time to read the first bit of memory from a DRAM with the wrong row open is T RP + T RCD + CL. Row Active Time T RAS: The minimum number of clock cycles required between a row active command and issuing the precharge command. This is the time needed to internally refresh the row, and overlaps with T RCD. In SDRAM modules, it is simply T RCD ...

  4. Associative containers (C++) - Wikipedia

    en.wikipedia.org/wiki/Associative_containers_(C++)

    A map, sometimes referred to as a dictionary, consists of a key/value pair. The key is used to order the sequence, and the value is somehow associated with that key. For example, a map might contain keys representing every unique word in a text and values representing the number of times that word appears in the text.

  5. Tracing garbage collection - Wikipedia

    en.wikipedia.org/wiki/Tracing_garbage_collection

    Manual memory management (as in C++) and reference counting have a similar issue of arbitrarily long pauses in case of deallocating a large data structure and all its children, though these only occur at fixed times, not depending on garbage collection. Manual heap allocation. search for best/first-fit block of sufficient size; free list ...

  6. Memory access pattern - Wikipedia

    en.wikipedia.org/wiki/Memory_access_pattern

    In computing, a memory access pattern or IO access pattern is the pattern with which a system or program reads and writes memory on secondary storage.These patterns differ in the level of locality of reference and drastically affect cache performance, [1] and also have implications for the approach to parallelism [2] [3] and distribution of workload in shared memory systems. [4]

  7. Average memory access time - Wikipedia

    en.wikipedia.org/wiki/Average_memory_access_time

    AMAT's three parameters hit time (or hit latency), miss rate, and miss penalty provide a quick analysis of memory systems. Hit latency (H) is the time to hit in the cache. Miss rate (MR) is the frequency of cache misses, while average miss penalty (AMP) is the cost of a cache miss in terms of time. Concretely it can be defined as follows.

  8. Cache replacement policies - Wikipedia

    en.wikipedia.org/wiki/Cache_replacement_policies

    The average memory reference time is [1] = + + where = miss ratio = 1 - (hit ratio) = time to make main-memory access when there is a miss (or, with a multi-level cache, average memory reference time for the next-lower cache)

  9. Manual memory management - Wikipedia

    en.wikipedia.org/wiki/Manual_memory_management

    In computer science, manual memory management refers to the usage of manual instructions by the programmer to identify and deallocate unused objects, or garbage.Up until the mid-1990s, the majority of programming languages used in industry supported manual memory management, though garbage collection has existed since 1959, when it was introduced with Lisp.