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The subset sum problem (SSP) is a decision problem in computer science. In its most general formulation, there is a multiset S {\displaystyle S} of integers and a target-sum T {\displaystyle T} , and the question is to decide whether any subset of the integers sum to precisely T {\displaystyle T} . [ 1 ]
Rowland (2008) proved that this sequence contains only ones and prime numbers. However, it does not contain all the prime numbers, since the terms gcd(n + 1, a n) are always odd and so never equal to 2. 587 is the smallest prime (other than 2) not appearing in the first 10,000 outcomes that are different from 1. Nevertheless, in the same paper ...
In mathematics, the prime-counting function is the function counting the number of prime numbers less than or equal to some real number x. [1] [2] It is denoted by π(x) (unrelated to the number π). A symmetric variant seen sometimes is π 0 (x), which is equal to π(x) − 1 ⁄ 2 if x is exactly a prime number, and equal to π(x) otherwise.
A prime sieve or prime number sieve is a fast type of algorithm for finding primes. There are many prime sieves. The simple sieve of Eratosthenes (250s BCE), the sieve of Sundaram (1934), the still faster but more complicated sieve of Atkin [1] (2003), sieve of Pritchard (1979), and various wheel sieves [2] are most common.
where ⌊ x ⌋ is the floor function, which denotes the greatest integer less than or equal to x and the p i run over all primes ≤ √ x. [1] [2] Since the evaluation of this sum formula becomes more and more complex and confusing for large x, Meissel tried to simplify the counting of the numbers in the Sieve of Eratosthenes. He and Lehmer ...
Given an integer n, choose some integer a coprime to n and calculate a n − 1 modulo n. If the result is different from 1, then n is composite. If it is 1, then n may be prime. If a n −1 (modulo n) is 1 but n is not prime, then n is called a pseudoprime to base a. In practice, if a n −1 (modulo n) is 1, then n is usually prime.
Take Pascal's triangle, which is a triangular array of numbers in which those at the ends of the rows are 1 and each of the other numbers is the sum of the nearest two numbers in the row just above it (the apex, 1, being at the top). The following is an APL one-liner function to visually depict Pascal's triangle:
The following is pseudocode which combines Atkin's algorithms 3.1, 3.2, and 3.3 [1] by using a combined set s of all the numbers modulo 60 excluding those which are multiples of the prime numbers 2, 3, and 5, as per the algorithms, for a straightforward version of the algorithm that supports optional bit-packing of the wheel; although not specifically mentioned in the referenced paper, this ...