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For collection types that support it, the remove() method of the iterator removes the most recently visited element from the container while keeping the iterator usable. Adding or removing elements by calling the methods of the container (also from the same thread) makes the iterator unusable. An attempt to get the next element throws the ...
List comprehension is a syntactic construct available in some programming languages for creating a list based on existing lists. It follows the form of the mathematical set-builder notation (set comprehension) as distinct from the use of map and filter functions.
In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.
Matrix multiplication is an example of a 2-rank function, because it operates on 2-dimensional objects (matrices). Collapse operators reduce the dimensionality of an input data array by one or more dimensions. For example, summing over elements collapses the input array by 1 dimension.
In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement . Unlike other for loop constructs, however, foreach loops [ 1 ] usually maintain no explicit counter: they essentially say "do this to everything in this ...
One subtlety is that the value of a method call ("message") in a cascade is still the ordinary value of the message, not the receiver. This is a problem when you do want the value of the receiver, for example when building up a complex value. This can be worked around by using the special yourself method that simply returns the receiver: [2]
Merge sort. In computer science, a sorting algorithm is an algorithm that puts elements of a list into an order.The most frequently used orders are numerical order and lexicographical order, and either ascending or descending.
A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property.