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  2. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    In computer science, a mutator method is a method used to control changes to a variable. They are also widely known as setter methods. Often a setter is accompanied by a getter, which returns the value of the private member variable. They are also known collectively as accessors.

  3. JavaBeans - Wikipedia

    en.wikipedia.org/wiki/JavaBeans

    A property is a subset of a Bean's state. The values assigned to the properties determine the behaviour and appearance of that component. They are set through a setter method and can be obtained by a getter method. Customization A customizer can provide a step-by-step guide that the process must follow to use the component in a specific context ...

  4. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  5. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In languages that support access specifiers, the interface of a class is considered to be the set of public members of the class, including both methods and attributes (via implicit getter and setter methods); any private members or internal data structures are not intended to be depended on by external code and thus are not part of the interface.

  6. Field encapsulation - Wikipedia

    en.wikipedia.org/wiki/Field_encapsulation

    Sometimes these accessor methods are called getX and setX (where X is the field's name), which are also known as mutator methods. Usually the accessor methods have public visibility while the field being encapsulated is given private visibility - this allows a programmer to restrict what actions another user of the code can perform. [1]

  7. Plain old Java object - Wikipedia

    en.wikipedia.org/wiki/Plain_Old_Java_Object

    A JavaBean is a POJO that is serializable, has a no-argument constructor, and allows access to properties using getter and setter methods that follow a simple naming convention. Because of this convention, simple declarative references can be made to the properties of arbitrary JavaBeans.

  8. Passive data structure - Wikipedia

    en.wikipedia.org/wiki/Passive_data_structure

    Others would also include Plain old Java objects (POJOs), a class that has methods but only getters and setters, with no logic, and JavaBeans to fall under the PDS concept if they do not use event handling and do not implement added methods beyond getters and setters.

  9. Boilerplate code - Wikipedia

    en.wikipedia.org/wiki/Boilerplate_code

    In Java programs, DTO classes are often provided with methods for getting and setting instance variables. The definitions of these methods can frequently be regarded as boilerplate. Although the code will vary from one class to another, it is sufficiently stereotypical in structure that it would be better generated automatically than written by ...