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This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to ...
A chess engine generates moves, but is accessed via a command-line interface with no graphics. A dedicated chess computer has been purpose built solely to play chess. A graphical user interface (GUI) allows one to import and load an engine, and play against it. A chess database allows one to import, edit, and analyze a large archive of past games.
Perhaps the most common type of chess software are programs that simply play chess. A human player makes a move on the board, the AI calculates and plays a subsequent move, and the human and AI alternate turns until the game ends. The chess engine, which calculates the moves, and the graphical user interface (GUI) are sometimes separate ...
First commercial release. Improved analysis capabilities, enhanced search and evaluation. Houdini Pro version for high-end users with powerful hardware (multi-core support). Chess960 support. Strength limit feature. Position learning. Save hash to file, load hash from file, never clear hash. 2.0b November 7, 2011 ()
An early analysis of this type was published in 1987, in the endgame KRP(a2)KBP(a3), where the Black bishop moves on the dark squares (see example position at right). [43] In this position, we can make the following a priori assumptions: If a piece is captured, we can look up the resulting position in the corresponding tablebase with five pieces.
The "opening book" helps put the program in a good position and saves time. Shogi professionals, however, do not always follow an opening sequence as in chess, but make different moves to create good formation of pieces. The "search algorithm" looks ahead more deeply in a sequence of moves and allows the program to better evaluate a move.
Chess Assistant is a commercial database program produced by Convekta, Ltd. The company started in Russia, but also has offices in England and the United States. The software is a management tool for organising chess information (databases of millions of games), opening training, game analysis, playing against the computer, and viewing electronic texts.
MChess Pro was one of the strongest chess programs of the 1990s. [1] MChess Pro finished 8th and was the highest placed computer in the 1991 AEGON Man-Machine tournament. [ 8 ] In the 10th AEGON event at the Hague in 1995, MChess Pro defeated three grandmasters [ 9 ] and achieved a performance rating of 2652 Elo. [ 10 ]