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A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.
Projection mapping, similar to video mapping and spatial augmented reality, is a projection technique [1] [2] used to turn objects, often irregularly shaped, into display surfaces for video projection. The objects may be complex industrial landscapes, such as buildings, small indoor objects, or theatrical stages.
In cartography, a map projection is any of a broad set of transformations employed to represent the curved two-dimensional surface of a globe on a plane. [1] [2] [3] In a map projection, coordinates, often expressed as latitude and longitude, of locations from the surface of the globe are transformed to coordinates on a plane.
Stereographic projection of the unit sphere from the north pole onto the plane z = 0, shown here in cross section. The unit sphere S 2 in three-dimensional space R 3 is the set of points (x, y, z) such that x 2 + y 2 + z 2 = 1.
Areas inflate with latitude, becoming so extreme that the map cannot show the poles. 2005 Web Mercator: Cylindrical Compromise Google: Variant of Mercator that ignores Earth's ellipticity for fast calculation, and clips latitudes to ~85.05° for square presentation. De facto standard for Web mapping applications. 1822 Gauss–Krüger = Gauss ...
Comparison of several types of graphical projection, including elevation and plan views. To render each such picture, a ray of sight (also called a projection line, projection ray or line of sight) towards the object is chosen, which determines on the object various points of interest (for instance, the points that are visible when looking at the object along the ray of sight); those points of ...
In cartography, a conformal map projection is one in which every angle between two curves that cross each other on Earth (a sphere or an ellipsoid) is preserved in the image of the projection; that is, the projection is a conformal map in the mathematical sense. For example, if two roads cross each other at a 39° angle, their images on a map ...
An approximation of the AuthaGraph projection. AuthaGraph is an approximately equal-area world map projection invented by Japanese architect Hajime Narukawa [1] in 1999. [2] The map is made by equally dividing a spherical surface into 96 triangles, transferring it to a tetrahedron while maintaining area proportions, and unfolding it in the form of a rectangle: it is a polyhedral map projection.