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  2. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  3. Gravis PC GamePad - Wikipedia

    en.wikipedia.org/wiki/Gravis_PC_GamePad

    The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...

  4. Push-to-talk - Wikipedia

    en.wikipedia.org/wiki/Push-to-talk

    A significant advantage of PTT is the ability for a single person to reach an active talk group with a single button press; users don't need to make several telephone calls to coordinate with a group. Push-to-talk cellular calls similarly provide half-duplex communications – while one person transmits, the other(s) receive. This combines the ...

  5. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  6. Pointing stick - Wikipedia

    en.wikipedia.org/wiki/Pointing_stick

    Optical pointing sticks are also used on some Ultrabook tablet hybrids, such as the Sony Duo 11, ThinkPad Tablet and Samsung Ativ Q. On the Gateway 2000 Liberty laptop the pointing stick is above the enter key on the right side of the keyboard. A pointing stick was featured in the New Nintendo 3DS as a secondary analog stick, known as the C-Stick.

  7. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  8. D-pad - Wikipedia

    en.wikipedia.org/wiki/D-pad

    D-pad on an Xbox One controller. A D-pad (short for directional pad) is a directional input method developed for video games. The flat plastic top is typically operated by a person's thumb. The plastic rests on four internal switches, each functioning like a push-button. When a person presses a direction on the D-Pad, it will press down one of ...

  9. Talk:Push-to-talk - Wikipedia

    en.wikipedia.org/wiki/Talk:Push-to-talk

    If "lower call costs" were the main issue, cellular carriers would hardly offer push to talk services. So ability to talk instantly to one or many people with very easy-to-understand user interaction, which is known from walkie-talkies, enables new forms of mobile communication. However, the walkie-talkie analogy breaks down fast.