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  2. OpenCL - Wikipedia

    en.wikipedia.org/wiki/OpenCL

    OpenCL (Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-programmable gate arrays (FPGAs) and other processors or hardware accelerators.

  3. List of OpenCL applications - Wikipedia

    en.wikipedia.org/wiki/List_of_OpenCL_applications

    Erlang OpenCL binding [119] OpenCLAda: Binding Ada to OpenCL [120] OpenCL.jl: Julia bindings [121] PyOpenCL, [122] Python interface to OpenCL API; Project Coriander: Conversion CUDA to OpenCL 1.2 with CUDA-on-CL [123] [124] Lightweight Java Game Library (LWJGL) contains low-lag Java bindings for OpenCL

  4. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    Programming standards for parallel computing include OpenCL (vendor-independent), OpenACC, OpenMP and OpenHMPP. As of 2016, OpenCL is the dominant open general-purpose GPU computing language, and is an open standard defined by the Khronos Group.

  5. ROCm - Wikipedia

    en.wikipedia.org/wiki/ROCm

    It offers several programming models: HIP (GPU-kernel-based programming), OpenMP (directive-based programming), and OpenCL. ROCm is free, libre and open-source software (except the GPU firmware blobs [4]), and it is distributed under various licenses.

  6. Multidimensional DSP with GPU acceleration - Wikipedia

    en.wikipedia.org/wiki/Multidimensional_DSP_with...

    OpenCL program execution flow. The following figure illustrates the execution flow of launching an OpenCL program on a GPU device. The CPU first detects OpenCL devices (GPU in this case) and then invokes a just-in-time compiler to translate the OpenCL source code into target binary. CPU then sends data to GPU to perform computations.

  7. SYCL - Wikipedia

    en.wikipedia.org/wiki/SYCL

    OpenCL is widely used for parallel programming across various hardware types, while Vulkan primarily focuses on high-performance graphics and computing tasks. [ 39 ] SYCL, on the other hand, is the high-level single-source C++ embedded domain-specific language (eDSL).

  8. Clang - Wikipedia

    en.wikipedia.org/wiki/Clang

    Clang (/ ˈ k l æ ŋ /) [6] is a compiler front end for the programming languages C, C++, Objective-C, Objective-C++, and the software frameworks OpenMP, [7] OpenCL, RenderScript, CUDA, SYCL, and HIP. [8] It acts as a drop-in replacement for the GNU Compiler Collection (GCC), supporting most of its compiling flags and unofficial language ...

  9. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, and tvOS. It can be compared to low-level APIs on other platforms such as Vulkan and DirectX 12.