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The following 16 pages are in this category, out of 16 total. This list may not reflect recent changes. ... Category: Operations on vectors.
Operations expressed in Dart typically are compiled into a single instruction without any overhead. This is similar to C and C++ intrinsics. Benchmarks for 4×4 matrix multiplication, 3D vertex transformation, and Mandelbrot set visualization show near 400% speedup compared to scalar code written in Dart.
The elementary functions are constructed by composing arithmetic operations, the exponential function (), the natural logarithm (), trigonometric functions (,), and their inverses. The complexity of an elementary function is equivalent to that of its inverse, since all elementary functions are analytic and hence invertible by means of Newton's ...
These operations and associated laws qualify Euclidean vectors as an example of the more generalized concept of vectors defined simply as elements of a vector space. Vectors play an important role in physics: the velocity and acceleration of a moving object and the forces acting on it can all be described with vectors. [7]
The kernel calls had advantages over hard-coded loops: the library routine would be more readable, there were fewer chances for bugs, and the kernel implementation could be optimized for speed. A specification for these kernel operations using scalars and vectors, the level-1 Basic Linear Algebra Subroutines (BLAS), was published in 1979. [16]
The FMA operation is included in IEEE 754-2008.. The 1999 standard of the C programming language supports the FMA operation through the fma() standard math library function and the automatic transformation of a multiplication followed by an addition (contraction of floating-point expressions), which can be explicitly enabled or disabled with standard pragmas (#pragma STDC FP_CONTRACT).
Broadcom included space in all vector operations of the Videocore IV ISA for a REP field, but unlike the STAR-100 which uses memory for its repeats, the Videocore IV repeats are on all operations including arithmetic vector operations. The repeat length can be a small range of power of two or sourced from one of the scalar registers. [16]
In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]