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Oct. 26—ABILENE — What started out as four television monitors on top of a vehicle dashboard is now the first complete ambulance simulator in North America. Texas State Technical College's ...
Ambulance simulator: Used to train and assess ambulance drivers in basic and advanced vehicle control skills as well as how to respond to emergencies and interact with other emergency responders. Car simulator : Used to train and test novice drivers in all the skills required to pass a driver's license road test as well as hazard perception and ...
Emergency is a series of real-time strategy simulation video games by German developer Sixteen Tons Entertainment, designed by Ralph Stock.In the games, players control emergency services—namely police, fire, emergency medical services, and technical services—and command operations to handle a variety of emergencies.
Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. The majority are flight simulators and racing games, but also includes simulations of driving spacecraft, boats, tanks, and other combat vehicles.
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [ 2 ]
In 1951, Aetna developed the Aetna Drivotrainer, the first combination of automobile simulator and motion pictures designed for behind-the-wheel instruction in drivers' training classrooms. The Drivotrainer classroom contained 15 small single seat "Aetnacars" equipped with controls as similar as possible to those used in actual automobiles.
Racing simulations: Organized racing simulators attempt to "reproduce the experience of driving a racing car or motorcycle in an existing racing class: Indycar, NASCAR, Formula 1, and so on." [4] These games draw on real-life to design their gameplay, such as by treating fuel as a resource, or wearing out the car's brakes and tires. [1]