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  2. Macaulay2 - Wikipedia

    en.wikipedia.org/wiki/Macaulay2

    Macaulay2 is built around fast implementations of algorithms useful for computation in commutative algebra and algebraic geometry. This core functionality includes arithmetic on rings, modules, and matrices, as well as algorithms for Gröbner bases, free resolutions, Hilbert series, determinants and Pfaffians, factoring, and similar.

  3. Category:Operations on vectors - Wikipedia

    en.wikipedia.org/wiki/Category:Operations_on_vectors

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  4. Single instruction, multiple data - Wikipedia

    en.wikipedia.org/wiki/Single_instruction...

    Operations expressed in Dart typically are compiled into a single instruction without any overhead. This is similar to C and C++ intrinsics. Benchmarks for 4×4 matrix multiplication, 3D vertex transformation, and Mandelbrot set visualization show near 400% speedup compared to scalar code written in Dart.

  5. Lists of vector identities - Wikipedia

    en.wikipedia.org/wiki/Lists_of_vector_identities

    There are two lists of mathematical identities related to vectors: Vector algebra relations — regarding operations on individual vectors such as dot product, cross product, etc. Vector calculus identities — regarding operations on vector fields such as divergence, gradient, curl, etc.

  6. Vector (mathematics and physics) - Wikipedia

    en.wikipedia.org/wiki/Vector_(mathematics_and...

    These operations and associated laws qualify Euclidean vectors as an example of the more generalized concept of vectors defined simply as elements of a vector space. Vectors play an important role in physics: the velocity and acceleration of a moving object and the forces acting on it can all be described with vectors. [7]

  7. Vector algebra - Wikipedia

    en.wikipedia.org/wiki/Vector_algebra

    2. Types of Vectors • Zero Vector (\mathbf{0}): Magnitude is zero. • Unit Vector (\hat{A}): Magnitude is one. • Equal Vectors: Same magnitude and direction. • Negative Vector: Same magnitude but opposite direction. • Collinear Vectors: Parallel or anti-parallel vectors. • Coplanar Vectors: Lie in the same plane. 3. Operations on Vectors

  8. Vector processor - Wikipedia

    en.wikipedia.org/wiki/Vector_processor

    If the time taken for the vector unit to add an array of 64 numbers is 10 times faster than its equivalent scalar counterpart, r = 10. Also, if the total number of operations in a program is 100, out of which only 10 are scalar (after vectorization), then f = 0.9, i.e., 90% of the work is done by the vector unit.

  9. Swizzling (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Swizzling_(computer_graphics)

    In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]