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The Roblox Studio interface as of August 2024. Roblox Studio is the platforms game engine [31] and game development software. [32] [33] The engine, and all games made on Roblox, predominantly uses Luau, [34] a dialect of the Lua 5.1 programming language. [35] Since November 2021, the programming language has been open sourced under the MIT License.
Google Developers Live features highly technical, in-depth topics focused on building of web, mobile, and enterprise applications with Google and open web technologies such as Android, HTML5, Chrome, ChromeOS, Google APIs, Google Web Toolkit, App Engine, Cloud, Google Maps, YouTube and more, and give participants an excellent chance to learn ...
Gradle offers support for all phases of a build process including compilation, verification, dependency resolving, test execution, source code generation, packaging and publishing. Because Gradle follows a convention over configuration approach, it is possible to describe all of these build phases in short configuration files.
YouTube Studio offers features for creators to manage their own channels, including a dashboard for news and personal notifications, [7] [8] general management of one's own videos on the platform, [9] channel analytics, [10] monetization and copyright management, [11] [12] and other resources and tools for channel customization. [13] [14] [15] [16]
In the video game industry, 2023 saw significant changes within larger publishers and developers. Microsoft, after having satisfied worldwide regulatory bodies, completed its US$69 billion acquisition of Activision Blizzard, making them the third largest game publisher in the world.
PBS Digital Studios is a non-profit organization through which PBS distributes original educational web video content. Based in Arlington, Virginia, it comprises both original series and partnerships with existing YouTube channels. Most of the series are about science, popular culture, art, food, news, and music.
Daniel Ek, co-founder and CEO of Spotify, discussed "what he called an artist-friendly streaming solution". He explained, "An extension of the internet radio craze of the early 2000s, Spotify would license content from record labels, and then support artists as people listened to their music." [387]