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  2. GeForce 256 - Wikipedia

    en.wikipedia.org/wiki/GeForce_256

    The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.

  3. 256-bit computing - Wikipedia

    en.wikipedia.org/wiki/256-bit_computing

    Xbox 360 was the first high-definition gaming console to utilize the ATI Technologies 256-bit GPU Xenos [2] before the introduction of the current gaming consoles especially Nintendo Switch. Some buses on the newer System on a chip (e.g. Tegra developed by Nvidia) utilize 64-bit, 128-bit, 256-bit, or higher.

  4. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    Most free and open-source graphics device drivers are developed by the Mesa project. The driver is made up of a compiler, a rendering API, and software which manages access to the graphics hardware. Drivers without freely (and legally) -available source code are commonly known as binary drivers.

  5. Number Nine Visual Technology - Wikipedia

    en.wikipedia.org/wiki/Number_Nine_Visual_Technology

    The Imagine 128 GPU introduced a full 128-bit graphics processor—GPU, internal processor bus, and memory bus were all 128 bits. However, there was no, or very little, hardware support for 3D graphics operations. [15] The Imagine 128-II added Gouraud shading, 32-bit Z-buffering, double display buffering, and a 256-bit video rendering engine. [16]

  6. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Each EU contains 2 x 128-bit FPUs. One supports 32-bit and 64-bit integer, FP16, FP32, FP64, and transcendental math functions, and the other supports only 32-bit and 64-bit integer, FP16 and FP32. Thus the FP16 (or 16-bit integer) FLOPS is twice the FP32 (or 32-bit integer) FLOPS.

  7. AVX-512 - Wikipedia

    en.wikipedia.org/wiki/AVX-512

    The wider than 128-bit variations of the instruction perform the same operation on each 128-bit portion of input registers, but they do not extend it to select quadwords from different 128-bit fields (the meaning of imm8 operand is the same: either low or high quadword of the 128-bit field is selected).

  8. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    The PlayStation 2's CPU (known as the "128-bit Emotion Engine") has a 64-bit core with a 32-bit FPU. Coupled to two 128-bit Vector Units, this hybrid R5900 CPU is based on MIPS architecture. The PS2 also has an internal 10 Channel DMA Bus which is fully 128 bits wide. Paths between the Emotion Engine, RAM and the Graphics Synthesizer (GS) are ...

  9. Advanced Vector Extensions - Wikipedia

    en.wikipedia.org/wiki/Advanced_Vector_Extensions

    The AVX instructions support both 128-bit and 256-bit SIMD. The 128-bit versions can be useful to improve old code without needing to widen the vectorization, and avoid the penalty of going from SSE to AVX, they are also faster on some early AMD implementations of AVX. This mode is sometimes known as AVX-128. [6]