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  2. Rocket League - Wikipedia

    en.wikipedia.org/wiki/Rocket_League

    Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix for various home consoles and computers. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match.

  3. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    The CPUs in modern computers, video game consoles, and mobile devices are fast enough that bitmaps can be drawn into a frame buffer without special hardware assistance. Beyond that, GPUs can render vast numbers of scaled, rotated, anti-aliased , partially translucent, very high resolution images in parallel with the CPU.

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  5. Rocket League Sideswipe - Wikipedia

    en.wikipedia.org/wiki/Rocket_League_Sideswipe

    Rocket League Sideswipe is a free-to-play mobile vehicular soccer video game published by Psyonix. It serves as a spin-off of Rocket League, but with 2D computer graphics. An alpha version of the game was released in Oceania in March 2021 before the game was given a worldwide release in late November of the same year.

  6. The AOL.com video experience serves up the best video content from AOL and around the web, ... Super Bowl 2025: Sodexo Live! shares game day recipes. Delish Videos.

  7. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    LOD is especially useful in 3D video games. Video game developers want to provide players with large worlds but are always constrained by hardware, frame rate and the real-time nature of video game graphics. With the advent of 3D games in the 1990s, a lot of video games simply did not render distant structures or objects.

  8. Psyonix - Wikipedia

    en.wikipedia.org/wiki/Psyonix

    Psyonix LLC is an American video game developer based in San Diego.It was founded in 2000 by Dave Hagewood with the team of his Internet-focused company WebSite Machines. After canceling its first two projects, Psyonix created VehicleMOD, a mod that adds vehicles to Unreal Tournament 20

  9. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    The first deferred shaded video game was Shrek, an Xbox launch title shipped in 2001. [58] Around 2004, implementations on commodity graphics hardware started to appear. [ 59 ] The technique later gained popularity for applications such as video games , finally becoming mainstream around 2008 to 2010.