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  2. GURPS - Wikipedia

    en.wikipedia.org/wiki/GURPS

    Role-playing games of the 1970s and 1980s, such as Dungeons & Dragons, generally used random numbers generated by dice rolls to assign statistics to player characters. In 1978, Jackson designed a new character generation system for the microgames Melee and Wizard that used a point-buy system: players are given a fixed number of points with ...

  3. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    For example, in some editions of Dungeons & Dragons the player rolls 4d6 and adds the highest three numbers to generate an ability score (attribute value) from 3 to 18. In the first editions of the Stormbringer role playing game, the character's race and class both are determined by rolling 1d100 and looking up the result in the appropriate table.

  4. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice.

  5. Mii - Wikipedia

    en.wikipedia.org/wiki/Mii

    Similar to the Wii's Mii Channel, the Nintendo 3DS features its own Mii-creating application called Mii Maker, which is more advanced than the Mii Channel. [10] Mii characters can be created manually with Mii Maker as on the Wii's Mii Channel, but they can also be created automatically through the use of the Nintendo 3DS's cameras. The system ...

  6. RPG Maker - Wikipedia

    en.wikipedia.org/wiki/RPG_Maker

    RPG Maker 2000, also referred to as RM2k, was the second release of RPG Maker for Microsoft Windows and is the most popular and used RPG Maker so far. [ citation needed ] While it is possible to do more with RM2k, it uses lower resolution sprites and tiles than RPG Maker 95 , but it does not have a noticeable limit of 'sprites'.

  7. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Procedural generation is often used in loot systems of quest-driven games, such as action role-playing games and massive multiplayer online role playing games. Though quests may feature fixed rewards, other loot, such as weapons and armor, may be generated for the player based on the player-character's level, the quest's level, their ...

  8. Champions (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Champions_(role-playing_game)

    The limited number of character points generally defines how powerful the character will be. Points can be used in many ways: to increase personal characteristics, such as strength or intelligence; to buy special skills, such as martial arts or computer programming; or to build superpowers, such as supersonic flight or telepathy.

  9. Happy Wheels - Wikipedia

    en.wikipedia.org/wiki/Happy_Wheels

    Screenshot of gameplay. Happy Wheels ' tagline is "Choose your inadequately prepared racer, and ignore severe consequences in your desperate search for victory!" [5] The actual mechanics of gameplay vary because of character choice and level design; [6] the game includes characters such as a dad and his son riding a bike, a businessman on a Segway, a homeless man in a rocket-powered wheelchair ...