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Subsequently, products like Bandai's Gashapon HG series helped capsule toys gain recognition in society, and other companies like Yujin joined in as well, resulting in numerous series becoming highly successful merchandise platforms. Since the late 1990s, the market has expanded to include not only children, but also older age groups, and the ...
Gashapon machines are similar to the coin-operated toy vending machines seen outside grocery stores and other retailers in other countries. While American coin-operated vending toys are usually cheap, low-quality products sold for a few quarters ( US$1 or less), Bandai's gashapon can cost anywhere from ¥ 100 ( US$ 0.91) to ¥ 500 ( US$ 4.56 ...
Bandai is a wholly owned subsidiary of Bandai Namco Holdings and heads its parent's Toy and Hobby Content Strategic Business Unit (CSBU). Bandai is among the largest and most profitable toy companies worldwide, alongside Hasbro and Mattel. The company focuses on creating unique and innovative products for its consumers, and to bend established ...
The Japan Amusement Machine and Marketing Association (Japanese: 一般社団法人日本アミュ一ズメントマシン協会, Hepburn: Ippan Shadanhōjin Nihon Amyūzumento Mashin Kyōkai) (formerly the Japan Amusement Machinery Manufacturers Association (社団法人日本アミューズメントマシン工業協会, Shadanhōjin Nihon Amyūzumento Mashin Kōgyō Kyōkai), abbreviated ...
Bandai Namco Holdings Inc. [a] (commonly known as Bandai Namco [b] and formerly Namco Bandai until 2015, also known as Bandai Namco Group, [4]) is a Japanese mass media and entertainment conglomerate founded in 2005 by the merger of Namco and Bandai. The company specializes in toys, video games, arcades, anime, restaurants, and amusement parks. [5]
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Bandai’s American and European arms distributed several figures under the brand name Godaikin (with the latter later using Robo Machine umbrella) in the early 1980s. In 1983, Tonka licensed Machine Robo designs for their Gobots franchise – most of the major characters such as Cy-Kill, Turbo and Fitor were based on Popy designs.
In November 2007, Namco Bandai Holdings announced that Banpresto's video game development would be merged with Namco Bandai Games, with the latter assuming control of all Banpresto-owned franchises. [27] The merge took place on April 1, 2008, with Banpresto being reorganized as a producer of toys and prize machines for Japan. [27]