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Generic local setting d20 Modern: Wizards of the Coast: 2002-2003 Builds on a small campaign model and adds magic and monsters to the game, and rules for playing Shadowkind characters. Matter of Britain: High fantasy: Mythological Great Britain and Brittany: Multiple, first used by Pendragon: Mythology, Setting is used by multiple RPGs 1985-present
The d20 system, based on the third edition of Dungeons & Dragons, has been used in science fiction and modern-day game settings such as Spycraft and the Star Wars Roleplaying Game. In practice, most universal systems are more effective for particular settings, power levels, or types of play.
SAGA System: Sandman: Map of Halaal: Savage Worlds: Pinnacle Entertainment Group: 2003 Generic rule system, with supplements for fantasy, horror, pulp, science fiction, etc. Written by Shane Lacy Hensley: Scion: Hero: White Wolf Publishing: Modern day children of the gods Second Dawn: Sengoku: Gold Rush Games: Historical fantasy set in feudal ...
d20 Modern is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supplements were released.
d20 system, modified (d20 Modern) Urban Arcana is a campaign setting for the d20 Modern roleplaying game that builds on a small campaign model included in the original rulebook. It adds much in the way of magic and monsters to the game, and contains rules for things such as playing Shadowkind characters.
The One-Roll Engine (or O.R.E.) is a generic role-playing game system developed by Greg Stolze for the alternate history superhero roleplaying game Godlike. [1] The system was expanded upon in the modern-day sequel, Wild Talents, as well as the demonic supervillain game Better Angels, the Film Noir game A Dirty World, the heroic fantasy game Reign, and the free horror game Nemesis.
The publication of GURPS (Generic Universal Role-Playing System, 1986) as a completely setting-independent game and its commercial and creative success added credence to the movement. The development of the Hero System (1989) from the superhero role-playing game Champions [1] also had a profound influence in popularizing the concept.
City of Mist is an urban fantasy neo-noir detective tabletop role-playing game (RPG) designed by Amít Moshe and published by Son of Oak Game Studio. The game is set in a modern-day metropolis where ordinary people of all walks of life become modern-day reincarnations of myths, legends, and fairy tales, gaining magical powers and abilities.