enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Illusory continuity of tones - Wikipedia

    en.wikipedia.org/wiki/Illusory_continuity_of_tones

    Auditory induction in the brain is used to create a sense of illusory continuity, when a background noise is interrupted by a foreground noise. [4] Even when the foreground noise is completely removed and replaced, listeners still report being able to hear the foreground sound that was removed.

  3. Background music - Wikipedia

    en.wikipedia.org/wiki/Background_music

    Background music is commonly played where there is no audience at all, such as empty hallways, restrooms and fitting rooms. It is also used in artificial space, such as music played while on hold during a telephone call, and virtual space, as in the ambient sounds or thematic music in video games. It is typically played at low volumes from ...

  4. Soundscape - Wikipedia

    en.wikipedia.org/wiki/Soundscape

    In many urban areas, traffic has become the keynote sound. Sound signals; These are foreground sounds, which are listened to consciously; examples would be warning devices, bells, whistles, horns, sirens, etc. Soundmark; This is derived from the term landmark. A soundmark is a sound which is unique to an area.

  5. Structural level - Wikipedia

    en.wikipedia.org/wiki/Structural_level

    In Schenkerian analysis, a structural level is a representation of a piece of music at a different level of abstraction, with levels typically including foreground, middleground, and background. [1] According to Schenker musical form is "an energy transformation, as a transformation of the forces that flow from background to foreground through ...

  6. Category : Video games with custom soundtrack support

    en.wikipedia.org/wiki/Category:Video_games_with...

    This category is being considered for deletion. This does not mean that any of the pages in the category will be deleted. They may, however, be recategorized. Please share your thoughts on the matter at this category's entry on the Categories for discussion page.

  7. Schenkerian analysis - Wikipedia

    en.wikipedia.org/wiki/Schenkerian_analysis

    Schenkerian analysis is a method of analyzing tonal music based on the theories of Heinrich Schenker (1868–1935). The goal is to demonstrate the organic coherence of the work by showing how the "foreground" (all notes in the score) relates to an abstracted deep structure, the Ursatz.

  8. Category:Video game music - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_music

    Video game music consists of musical pieces and soundtracks from computer and video games Wikimedia Commons has media related to Video game music . Subcategories

  9. List of video game soundtracks considered the best - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game...

    This is a list of video game soundtracks that multiple publications, such as video game journalism and music journalism publications, have considered to be among the best of all time. The game soundtracks listed here are included on at least three separate "best/greatest of all time" lists from different publications (inclusive of all time ...