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Clash Royale is a real-time strategy video game developed and published by Supercell. [1] The game combines elements from collectible card games, tower defense, and multiplayer online battle arena. [2] [3] [4] The game was released globally on March 2, 2016. [5] [6] Clash Royale reached $1 billion in revenue in less than a year on the market. [7]
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Sensor Tower reported that the highest-grossing mobile games were the free-to-play titles Monster Strike, Honor of Kings, Fate/Grand Order, Clash Royale, and Candy Crush Saga. [10] The top-grossing mobile games in the United States were Candy Crush Saga, Game of War: Fire Age, Clash of Clans, Mobile Strike, and Clash Royale. [10]
The following were 2013's top ten highest-grossing video games in terms of worldwide revenue (including physical sales, digital purchases, subscriptions, microtransactions, free-to-play and pay-to-play) across all platforms (including mobile, PC and console platforms).
Numerous video games were released in 2016. New hardware came out as well, albeit largely refreshed and updated versions of consoles in the PlayStation 4 Pro, PlayStation 4 Slim, and Xbox One S. Commercially available virtual reality headsets were released in much greater numbers and at much lower price points than the enthusiast-only virtual reality headsets of earlier generations.
Supercell's Clash Royale is a freemium, real-time strategy game that incorporates elements of collectible card games, tower defense, and multiplayer online battle arena. Developed for mobile devices with a free-to-play, pay-to-win pricing strategy, the game has appeal to those without competitive gaming set ups. Despite allowing users to pay to ...
Clash Royale: September 2018: 50 million daily players March 2, 2016: Supercell [45] Flappy Bird: February 2014: 50 million May 24, 2013: dotGears [46] LINE Rangers: March 2018: 50 million February 28, 2014: Line Corporation [47] My Singing Monsters January 2025 55 million September 12, 2012 Big Blue Bubble
The top ten highest-grossing digital games of the year were all free-to-play games, each grossing more than $1 billion worldwide in 2019. [6] Six of the top ten highest-grossing games, including the top five titles, are published and/or owned by Chinese conglomerate Tencent .