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The name "Numenera" is a reference to the bits of technology left over from past civilizations. The word "numen" is a Latin root word meaning a "pervading divine presence" [6] and "era" refers to the period (1 billion years in the future) in which this universe takes place.
The game mechanics of Invisible Sun are based on the Cypher System, introduced with the Numenera game, with some modifications to simplify involved math and allow for more complex characters and powerful and unpredictable magic. Players have a significant influence on the stories, as character goals play a big role within the rules.
An early in-game screenshot from "the Bloom" area. Torment: Tides of Numenera uses the Unity engine to display the pre-rendered 2.5D isometric perspective environments. [2] [3] The tabletop ruleset of Monte Cook's Numenera has been adapted to serve as the game's rule mechanic, and its Ninth World setting is where the events of Torment: Tides of Numenera take place. [4]
Monte Cook Games and Numenera [ edit ] Cook co-founded Monte Cook Games, LLC with Shanna Germain in 2012, [ 19 ] which is a roleplaying game company that has produced Numenera , The Strange , The Cypher System Rulebook , Invisible Sun , and No Thank You, Evil! which went to press in Fall 2015 after a Kickstarter campaign raised over $100,000 to ...
Return to the Temple of Elemental Evil is an adventure module written by Monte Cook for the 3rd edition of the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. [1]
Old Gods of Appalachia is a horror podcast written by Cam Collins and Steve Shell that debuted on October 31, 2019. The show is produced by DeepNerd Media, is distributed by Rusty Quill, and was adapted into a role-playing game by Monte Cook Games.
The Kickstarter crowdfunding campaign for Exalted Third Edition ran in 2013 from May 9 to June 8, reaching its $60,000 funding goal within 18 minutes, [6] raising a total of $684,755 and breaking Numenera's record for the most funded tabletop RPG Kickstarter. [7]
The Planescape Campaign Setting was designed by David "Zeb" Cook. [3] It was published by TSR as a boxed set and consisted of one 96-page book, one 64-page book, two 32-page books, four 32" x 21" double-sided map sheets, and one four-panel referee screen. [2]