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A frame buffer may be designed with enough memory to store two frames worth of video data. In a technique known generally as double buffering or more specifically as page flipping, the framebuffer uses half of its memory to display the current frame. While that memory is being displayed, the other half of memory is filled with data for the next ...
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.
In video compression, a key frame, also known as an intra-frame, is a frame in which a complete image is stored in the data stream. In video compression, only changes that occur from one frame to the next are stored in the data stream, in order to greatly reduce the amount of information that must be stored.
Note that 3 shows a swap chain with three buffers; the original definition of triple buffering would throw away frame C as soon as frame D finished, and start drawing frame E into buffer 1 with no delay. Set 4 shows what happens when a frame (B, in this case) takes longer than normal to draw. In this case, a frame update is missed.
GNU Emacs uses the term "window" to refer to an area within its display while a traditional window, such as controlled by an X11 window manager, is called a "frame". Any window can be split into the window decoration and the window's content, although some systems purposely eschew window decoration as a form of minimalism .
A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.
Pages in category "Computer graphics data structures" The following 31 pages are in this category, out of 31 total. ... Wire-frame model This page was last ...
Real-time computer graphics – Sub-field of computer graphics; Reyes – Computer software architecture in 3D computer graphics; Scanline rendering/Scanline algorithm – 3D computer graphics image rendering method; Software rendering – Generating images by computer software; Sprite (computer graphics) – 2D bitmap displayed over a larger scene