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cloud gaming A cloud gaming server runs the game, receiving controller input actions from and streaming audio and video to the player's thin client. cloud save The player's saved game is stored at a remote server. This may provide a backup, or enable access from a different game system. See also cross-save. clutch
The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.
A photo from the world's largest LAN party, DreamHack A LAN party is a social gathering of participants with personal computers or compatible game consoles, where a local area network (LAN) connection is established between the devices using a router or switch, primarily for the purpose of playing multiplayer video games together.
The PogChamp emote on Twitch since 2021, which uses the same Komodo dragon image as the KomodoHype emote. Cropped screenshot of Ryan Gutierrez used for the most popular variant of the original PogChamp emoticon
When a competitive game gets an update, a question that arises is how the changes in the game will affect the tier list.Even when no balancing changes actually took place, the inclusion of new characters or new systems can affect tier lists.
In video gaming, camping is a tactic where a player obtains an advantageous static position, which may be a discreet place which is unlikely to be searched. The tactic is employed both in single-player games and online multiplayer games, but is usually more effective in an online multiplayer game, as AI opponents in single-player games may be aware of the player's position, even if they are ...
In August 2015, "YouTube Gaming" was launched. It was a separate web and mobile front end showing only gaming-related content, featuring a similar layout but somewhat modified appearance compared to the main site, and a light-on-dark color scheme well before the feature was introduced to the main site. [175]
For some games, grinding is an integral part of the gameplay and is required if the player wants to make significant progress. In some cases, progression may be entirely negated if the player does not grind enough, for example an area necessary for the story may be locked until a certain action is repeated a certain amount of time to prove the experience of the player.