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The term "whac-a-mole" (or "whack-a-mole") is often used colloquially to refer to a situation characterized by a series of futile, Sisyphean tasks, where the successful completion of one just yields another popping up elsewhere. In computer programming/debugging it refers to the prospect of fixing a bug causing a new one to appear as a result. [23]
Sweet Licks, known as Okashi Daisakusen [a] in Japan and Choco-Kid in Europe, is a 1981 coin-operated redemption mole-buster arcade game developed and published by Namco. Players use a foam-covered mallet to whack the eight "Pyokotan" cake monsters that emerge from the colored holes placed on the machine.
The game plays very much like Whac-A-Mole, ... Whack'em Funky Gators (2016) - a digital remake of the game. [7] It is known in Europe as Gator Panic. [8]
This YouTuber demonstrates how to make your pet its own whack-a-mole game This DIY whack-a-mole game is perfect for your cat Your cat deserves a whack-a-mole game Here’s a DIY project that you ...
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Vape detectors are one example of how schools are attempting to address the youth vaping epidemic, but there’s a strugle to keep up with the new trends and technologies.
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In a theory attributed to Mark T. Allen, the term "whac-a-mole" also describes typical dating behavior at science and engineering departments of major research universities. As soon as a single female (or mole) appears, male graduate students (the players) hit on her or try to "whack" her, i.e. engage her into a relationship.