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This is the reason why backpropagation requires that the activation function be differentiable. (Nevertheless, the ReLU activation function, which is non-differentiable at 0, has become quite popular, e.g. in AlexNet) The first factor is straightforward to evaluate if the neuron is in the output layer, because then = and
Hardware advances have meant that from 1991 to 2015, computer power (especially as delivered by GPUs) has increased around a million-fold, making standard backpropagation feasible for networks several layers deeper than when the vanishing gradient problem was recognized.
In computer graphics, back-face culling determines whether a polygon is drawn. It is a step in the graphical pipeline that tests whether the points in the polygon appear in clockwise or counter-clockwise order when projected onto the screen.
Back_Propagation_Through_Time(a, y) // a[t] is the input at time t. y[t] is the output Unfold the network to contain k instances of f do until stopping criterion is met: x := the zero-magnitude vector // x is the current context for t from 0 to n − k do // t is time. n is the length of the training sequence Set the network inputs to x, a[t ...
Automatic differentiation is a subtle and central tool to automatize the simultaneous computation of the numerical values of arbitrarily complex functions and their derivatives with no need for the symbolic representation of the derivative, only the function rule or an algorithm thereof is required [3] [4]. Auto-differentiation is thus neither ...
Universal approximation theorems are existence theorems: They simply state that there exists such a sequence ,,, and do not provide any way to actually find such a sequence. They also do not guarantee any method, such as backpropagation, might actually find such a sequence. Any method for searching the space of neural networks, including ...
In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC) or visible-surface determination (VSD)) is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle.
The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]