enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Render output unit - Wikipedia

    en.wikipedia.org/wiki/Render_output_unit

    In computer graphics, the render output unit (ROP) or raster operations pipeline is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.

  3. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    Raster graphic image. In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).

  4. Ray-tracing hardware - Wikipedia

    en.wikipedia.org/wiki/Ray-tracing_hardware

    The problem of rendering 3D graphics can be conceptually presented as finding all intersections between a set of "primitives" (typically triangles or polygons) and a set of "rays" (typically one or more per pixel). [1] Up to 2010, all typical graphic acceleration boards, called graphics processing units (GPUs), used rasterization algorithms.

  5. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    In principle, any 2D vector graphics renderer can be used to render 3D objects by first projecting them onto a 2D image plane. [27]: 93, 431, 505, 553 3D rasterization Adapts 2D rasterization algorithms so they can be used more efficiently for 3D rendering, handling hidden surface removal via scanline or z-buffer techniques. Different realistic ...

  6. Nvidia RTX - Wikipedia

    en.wikipedia.org/wiki/Nvidia_RTX

    Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.

  7. Vector-based graphical user interface - Wikipedia

    en.wikipedia.org/wiki/Vector-based_graphical...

    Since current 3D Graphics are usually vector-based, rather than raster-based, vector-based graphical user interfaces would be suitable for 3D graphical user interfaces. . This is because raster-based 3D models take up an enormous amount of memory, as they are stored and displayed using vo

  8. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    The goal of computer graphics is to generate computer-generated images, or frames, using certain desired metrics. One such metric is the number of frames generated in a given second. Real-time computer graphics systems differ from traditional (i.e., non-real-time) rendering systems in that non-real-time graphics typically rely on ray tracing.

  9. Irregular Z-buffer - Wikipedia

    en.wikipedia.org/wiki/Irregular_Z-buffer

    The grid of lists has the advantage that it can be implemented more effectively on GPU hardware, which is designed primarily for the classical Z-buffer. With the appearance of CUDA, the programmability of current graphics hardware has been drastically improved. The Master Thesis, "Fast Triangle Rasterization using irregular Z-buffer on CUDA ...