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AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).
I Am Bread puts the player in control of a slice of bread. The aim of each level is to turn the bread into toast. If the bread, before becoming toast, touches certain objects (e.g. the floor, water, or ants), it will get dirty and the "edibility" meter will go down. To control the bread the player must use the arrow keys or an analog stick. [10]
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Bossa Studios, the minds that brought you Surgeon Simulator, has come out with a wacky new project called I Am Bread, which follows a -- you guessed it -- slice of bread. It's hitting Steam Early ...
[3] [6] At the time, Bossa had 20 employees, and its first game, Monstermind, launched that same month for the Facebook Platform. [3] [6] Monstermind won the BAFTA award in the "Online – Browser" category in February 2012. [7] Subsequent games by Bossa were Toy Run and Merlin: The Game, the latter based on the Shine-produced TV series Merlin.
Soft Circle French-Bread, [5] also known simply as French-Bread, is a Japanese video game developer founded in 1995 as Watanabe Production (渡辺製作所, Watanabe Seisakujo), based in Taitō, Tokyo, Japan. [2] Originally a doujin circle, French-Bread became well known for their work in fighting games, particularly the Melty Blood series.
Generative AI has been used in video game production beyond imagery, especially for level design (e.g., for custom maps) and creating new content (e.g., quests or dialogue) or interactive stories in video games. [165] [166] AI has also been used in the literary arts, [167] such as helping with writer's block, inspiration, or rewriting segments.