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Cocoa is Apple's native object-oriented application programming interface (API) for its desktop operating system macOS.. Cocoa consists of the Foundation Kit, Application Kit, and Core Data frameworks, as included by the Cocoa.h header file, and the libraries and frameworks included by those, such as the C standard library and the Objective-C runtime.
As Cocoa, the system was a Mac-only product and included an 'Autoplayer' functionality that allowed a Cocoa simulation to be run as a stand-alone program on any Mac. With the port to Java, Creator simulations can be posted on a Web page and run as an applet.
RubyCocoa will import the Objective-C classes into the Ruby world on demand. For example, when you access OSX::NSTableView for the very first time in your code, RubyCocoa will retrieve all the necessary information regarding this class from the Objective-C runtime and create a Ruby class of the same name that will act as a proxy.
Download and install the latest Java Virtual Machine in Internet Explorer. 1. Go to www.java.com. 2. Click Free Java Download. 3. Click Agree and Start Free Download. 4. Click Run. Notes: If prompted by the User Account Control window, click Yes. If prompted by the Security Warning window, click Run. 5.
AppKit (formally Application Kit) [1] is a graphical user interface toolkit. It initially served as the UI framework for NeXTSTEP. [2] Along with Foundation and Display PostScript, it became one of the core parts of the OpenStep specification of APIs. Later, AppKit and Foundation became part of Cocoa, the Objective-C API framework of macOS.
The Cocoa text system (formerly known simply by the primary class name NSText) is the linked network of classes, protocols, interfaces and objects that provide typography and text field editing capabilities and to Cocoa applications on Apple's macOS, where it is the primary text-handling system. [1]
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Attracted by the potential of the new Apple App Store for the iPhone, Quesada rewrote Cocos2d in Objective-C and in June 2008 released "Cocos2d for iPhone" v0.1, the predecessor of the later Cocos2d family. [21] Cocos2D-ObjC (formerly known as Cocos2D-iPhone and Cocos2D-SpriteBuilder), is maintained by Lars Birkemose.