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  2. Redneck Rampage - Wikipedia

    en.wikipedia.org/wiki/Redneck_Rampage

    Redneck Rampage Rides Again is the sequel to Redneck Rampage, and includes 14 new single player levels, 7 new multiplayer levels, new enemies, weapons, and vehicles, including motorcycles and swamp boats. After Leonard and Bubba crash-land a UFO, they find themselves in the middle of the desert (Area 69).

  3. Off-Road Redneck Racing - Wikipedia

    en.wikipedia.org/wiki/Off-Road_Redneck_Racing

    The original 1997 game had strong sales, and also spawned another spinoff, titled Redneck Deer Huntin'; however, Off-Road Redneck Racing is the only game in the series not to use the aforementioned Build engine. The relations to Redneck Rampage are low. Besides the title and box art, a few textures from the original games (such as the in-game ...

  4. Redneck Rampage Rides Again - Wikipedia

    en.wikipedia.org/wiki/Redneck_Rampage_Rides_Again

    Redneck Rampage Rides Again is the sequel to Redneck Rampage and also uses the Build engine. The 12 all-new levels take players back to the alien-besieged town of Hickston. New characters include a cheerleader Daisy Mae and Frank Doyle, a biker. The game revolves around searching for Bubba and Leonard, while facing off aliens and local residents.

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  6. Redneck Deer Huntin' - Wikipedia

    en.wikipedia.org/wiki/Redneck_Deer_Huntin'

    Redneck Deer Huntin' (released in Europe as Deer Stalker) is a hunting simulation video game developed by Xatrix Entertainment and published by Interplay Entertainment for MS-DOS and Microsoft Windows in 1998. It is a spinoff of the 1997 first-person shooter Redneck Rampage. It was later re-released for Steam (both Windows and macOS) in 2017.

  7. Gray Matter Studios - Wikipedia

    en.wikipedia.org/wiki/Gray_Matter_Studios

    Download QR code; Print/export ... was an American video game developer based in Los Angeles. History ... Redneck Rampage Rides Again:

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  9. Sunstorm Interactive - Wikipedia

    en.wikipedia.org/wiki/Sunstorm_Interactive

    Sunstorm Interactive was an American video game developer founded in 1995 by Anthony Campiti, [1] which specialized in hunting simulators and first-person shooters. [2] The majority of their titles were small-scale "value titles", priced between $20 and $30 as compared to the typical computer game that was priced at $50 at the time.